Grave Digging
Last updated
Last updated
Nova Grave Digging is a unique FiveM side activity where players can explore graveyards, dig up old secrets, and earn mysterious rewards. With its custom leveling system, XP-based progression, and immersive mechanics, this system brings spooky fun and rewarding gameplay to your server.
Whether you’re a treasure hunter or a thrill seeker, you’ll find plenty to uncover beneath the surface.
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Equip Your Shovel You must have a shovel (or custom item set in the config) in your inventory to dig graves.
Locate a Grave Walk up to the grave. Graves are randomized and cannot be reused in the same session.
Use the 3rd Eye Use your targeting system (e.g., ox_target) to interact with the grave and begin digging.
Digging & Looting Progress is tracked via a progress bar. Once completed, a reward will be granted based on your level and the configured loot pool.
Level Up Gain XP for each successful dig. Higher levels unlock faster dig times and better rewards.
While most of the system is interaction-based, some useful events and integrations include:
🧠 Third Eye Interaction
Purpose: View your grave digging level, XP, and graves dug.
🔧 Server Events
XP is stored and synced via server-side database hooks.
You can use grave:getGraveLevel
(client-side callback) to retrieve player progress.
All major settings are stored in config.lua
, including:
Grave Locations Easily expand or reduce the number of graves available.
Loot Table Define your own reward items or money payouts.
XP System Customize how much XP is given per dig and how much is needed per level.
Progress Timing Set base dig time and reduce it at higher levels.
Bonus Crate Logic (Optional) Enable milestone rewards for digging every X number of graves (e.g., every 5 graves = double loot).
Prevent grave spamming by enabling cooldowns or daily limits.
Integrate this with your lore, economy, or Halloween events for extra flavor.
Optionally, add a risk factor like alerting police or triggering supernatural effects 👻