Misc Info
This page covers extra details, tips, and behind-the-scenes info for both Nova Grave Digging and Nova Treasure Hunting systems.
🤖 Third Eye Integration
Both systems rely on your preferred 3rd Eye targeting system (like ox_target
) to allow players to interact with graves or treasure spots. Make sure you’ve:
Added the correct target zones or models.
Given interaction labels like "Dig Grave" or "Search for Treasure".
Set any job/role restrictions (if needed).
🧠 Player Progression
Grave Digging
Tracks each player's level, XP, and graves dug.
Higher levels reduce dig time and improve rewards.
XP and levels are stored server-side (usually in a database).
Treasure Hunting
Has no built-in leveling, but can be tied into external systems if desired.
All loot logic is handled via the configured reward pool.
🛠️ Item Requirements
Grave Digging requires a shovel (or your custom item).
Treasure Hunting requires a treasure map to begin the hunt and a shovel (or tool) to dig.
Make sure these items are added to your inventory system.
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